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How to make a Water fall on your map

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How to make a Water fall on your map

Post  Ryan Li(Forum Owner) on Sun Dec 13, 2009 8:18 pm


( +1laser1fall from halflife.wad )

(+2waterf from halflife.wad )

Now select the waterfall and
Tie to entity -> func_illuzionary and to Attributes settings :
Render mode: Texture - some light
FX Amount: 1 - 255 visibility ( 120 it's ok)

For a more realistic look at the waterfall add ( env_sprites ) with next settings :

Render mode: Additive
FX Amount: 70
Sprite Name: /sprites/stmbal1.spr
Scale: how big you want to be the .spr : 2 - double, 3 - triple .....


And finally add a waterfall sound ( ambient_generic ) with settings :
Path/filename.wav or .WAV - this : [You must be registered and logged in to see this link.]
( save as in Valve/Sound/Ambience or Cstrike/Sound/Ambience)
Volume : 6 or what volume you need...



And waterfalls is ready :


Download .bsp .wad .rmf :
- [You must be registered and logged in to see this link.]
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